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API > API/Runtime > API/Runtime/AugmentedReality
| Name | FARSessionPayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
| Include Path | #include "ARComponent.h" |
Syntax
USTRUCT (BlueprintType , Category="AR Gameplay")
struct FARSessionPayload
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ConfigFlags | int32 | ARComponent.h |
|
|
| DefaultMeshMaterial | TObjectPtr< UMaterialInterface > | ARComponent.h |
|
|
| DefaultWireframeMeshMaterial | TObjectPtr< UMaterialInterface > | ARComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FromSessionConfig
(
const UARSessionConfig& InConfig |
ARComponent.h | ||
bool HasFlag
(
EARSessionConfigFlags InFlag |
ARComponent.h | ||
void SetFlag
(
EARSessionConfigFlags InFlag |
ARComponent.h | ||
bool ShouldCreateMeshComponent() |
ARComponent.h |