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API > API/Runtime > API/Runtime/AugmentedReality
| Name | FARImageUpdatePayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
| Include Path | #include "ARComponent.h" |
Syntax
USTRUCT (BlueprintType , Category="AR Gameplay")
struct FARImageUpdatePayload
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DetectedImage | TObjectPtr< UARCandidateImage > | ARComponent.h |
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| EstimatedSize | FVector2D | ARComponent.h |
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| SessionPayload | FARSessionPayload | ARComponent.h |
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| WorldTransform | FTransform | ARComponent.h |
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