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Unreal Engine C++ API Reference > Runtime > AugmentedReality
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AController
- APlayerController
- AARSharedWorldPlayerController
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARSharedWorldPlayerController.h |
Include | #include "ARSharedWorldPlayerController.h" |
Syntax
class AARSharedWorldPlayerController : public APlayerController
Constructors
Type | Name | Description | |
---|---|---|---|
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AARSharedWorldPlayerController
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | ClientInitSharedWorld
(
int32 PreviewImageSize, |
Used to setup the initial values and size the arrays (client) |
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void | ClientUpdateARWorldData
(
int32 Offset, |
Copies the buffer into the AR world data (client) |
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void | ClientUpdatePreviewImageData
(
int32 Offset, |
Copies the buffer into the image data (client) |
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bool | ||
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void | Tells the server it is ready for receiving any shared world data |