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Unreal Engine C++ API Reference > Runtime > AudioPlatformConfiguration > FAudioStreamCachingSettings
Syntax
int32 CacheSizeKB
Remarks
Target memory usage, in kilobytes. In the future settings for the cache can be more complex, but for now we set the max chunk size to 256 kilobytes, then set the number of elements in our cache as CacheSizeKB / 256.