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Unreal Engine C++ API Reference > Runtime > AudioMixerCore > IAudioMixerPlatformInterface
- IAudioMixerPlatformInterface::IsInitialized()
- FMixerPlatformNonRealtime::IsInitialized()
References
Module | AudioMixerCore |
Header | /Engine/Source/Runtime/AudioMixerCore/Public/AudioMixer.h |
Include | #include "AudioMixer.h" |
bool IsInitialized&40;&41; const
Remarks
Is the hardware initialized.