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Unreal Engine C++ API Reference > Runtime > AudioMixer > UAudioMixerBlueprintLibrary
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h |
Include | #include "AudioMixerBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp |
static void SetBypassSourceEffectChainEntry
&40;
const UObject &42; WorldContextObject,
USoundEffectSourcePresetChain &42; PresetChain,
int32 EntryIndex,
bool bBypassed
&41;
Remarks
Set whether or not to bypass the effect at the source effect chain index.