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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/UAudioMixerBlueprintLibrary
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h |
Include | #include "AudioMixerBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp |
static void PrimeSoundCueForPlayback
&40;
USoundCue &42; SoundCue
&41;
Remarks
Begin loading any sounds referenced by a sound cue into the cache so that it can be played immediately.