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Unreal Engine C++ API Reference > Runtime > AudioMixer > UAudioMixerBlueprintLibrary
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h |
Include | #include "AudioMixerBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp |
static TArray< FSoundSubmixSpectralAnalysisBandSettings > MakeFullSpectrumSpectralAnalysisBandSettings
&40;
int32 InNumBands,
float InMinimumFrequency,
float InMaximumFrequency,
int32 InAttackTimeMsec,
int32 InReleaseTimeMsec
&41;
Remarks
Make an array of logarithmically spaced bands.
Parameters
Name | Description |
---|---|
InNumBands | The number of bands to used to represent the spectrum. |
InMinimumFrequency | The center frequency of the first band. |
InMaximumFrequency | The center frequency of the last band. |
InAttackTimeMsec | The attack time (in milliseconds) to apply to each band's envelope tracker. |
InReleaseTimeMsec | The release time (in milliseconds) to apply to each band's envelope tracker. |