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Unreal Engine C++ API Reference > Runtime > AudioMixer > SubmixEffects
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectReverb.h |
Include | #include "SubmixEffects/AudioMixerSubmixEffectReverb.h" |
Syntax
struct FSubmixEffectReverbSettings
Remarks
The time it takes to process the master reverb.
Variables
Type | Name | Description | |
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float | AirAbsorptionGainHF | Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption |
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bool | bBypass | Bypasses reverb |
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bool | bBypassEarlyReflections | Bypasses early reflections |
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bool | bBypassLateReflections | Bypasses late reflections. |
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float | DecayHFRatio | Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much quicker or slower the high frequencies decay relative to the lower frequencies. |
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float | DecayTime | Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb |
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float | Density | Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainy |
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float | Diffusion | Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainy |
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float | DryLevel | Overall dry level of the reverb effect. |
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float | Gain | Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control |
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float | GainHF | Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound |
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float | LateDelay | Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections |
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float | LateGain | Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb |
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float | ReflectionsDelay | Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection |
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float | ReflectionsGain | Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections |
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float | WetLevel | Overall wet level of the reverb effect. |
Constructors
Type | Name | Description | |
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