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Unreal Engine C++ API Reference > Runtime > AudioMixer > Quartz > FQuantizedTickRateChange
- IQuartzQuantizedCommand::OnQueuedCustom()
- FQuantizedTickRateChange::OnQueuedCustom()
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/Quartz/AudioMixerQuantizedCommands.h |
Include | #include "Quartz/AudioMixerQuantizedCommands.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/Quartz/AudioMixerQuantizedCommands.cpp |
virtual void OnQueuedCustom
&40;
const FQuartzQuantizedCommandInitInfo & InCommandInitInfo
&41;
Remarks
Derived classes can override these to add extra functionality