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Unreal Engine C++ API Reference > Runtime > AudioMixer > FSoundSourceDecoder
- FGCObject::AddReferencedObjects()
- FSoundSourceDecoder::AddReferencedObjects()
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/SoundWaveDecoder.h |
Include | #include "SoundWaveDecoder.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/SoundWaveDecoder.cpp |
virtual void AddReferencedObjects
&40;
FReferenceCollector & Collector
&41;
Remarks
Pure virtual that must be overloaded by the inheriting class. Use this method to serialize any UObjects contained that you wish to keep around.
Parameters
Name | Description |
---|---|
Collector | The collector of referenced objects. |