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Unreal Engine C++ API Reference > Runtime > AudioMixer > FMixerSubmix
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerSubmix.h |
Include | #include "AudioMixerSubmix.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerSubmix.cpp |
FAlignedFloatBuffer & OnStopRecordingOutput
&40;
float & OutNumChannels,
float & OutSampleRate
&41;
Remarks
This is called by the corresponding USoundSubmix when StopRecordingOutput is called.