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Unreal Engine C++ API Reference > Runtime > AudioMixer > FMixerDevice > GetFactoryForSubmixInstance
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
Include | #include "AudioMixerDevice.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerDevice.cpp |
ISoundfieldFactory &42; GetFactoryForSubmixInstance
&40;
FMixerSubmixWeakPtr & SoundSubmixPtr
&41;
Remarks
If SoundSubmix is a soundfield submix, this will return the factory used to encode source audio to it's soundfield format. Otherwise, returns nullptr.