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Unreal Engine C++ API Reference > Runtime > AudioMixer > FMixerDevice
- FAudioDevice::GetCurrentSourceEffectChain()
- FMixerDevice::GetCurrentSourceEffectChain()
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
Include | #include "AudioMixerDevice.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerDevice.cpp |
virtual bool GetCurrentSourceEffectChain
&40;
const uint32 SourceEffectChainId,
TArray< FSourceEffectChainEntry > & OutCurrentSourceEffectChainEntries
&41;
Remarks
Returns the current source effect chain entries set dynamically from BP or elsewhere.