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Unreal Engine C++ API Reference > Runtime > AudioMixer > FMixerDevice
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
Include | #include "AudioMixerDevice.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerDevice.cpp |
void Get3DChannelMap
&40;
const int32 InSubmixNumChannels,
const FWaveInstance &42; InWaveInstance,
const float EmitterAzimuth,
const float NonSpatiliazedFactor,
const TMap< EAudioMixerChannel::Type, float > &42; InOmniMap,
float InDefaultOmniValue,
Audio::FAlignedFloatBuffer & OutChannelMap
&41;
Remarks
Builds a 3D channel map for a spatialized source.