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Unreal Engine C++ API Reference > Runtime > AudioMixer > FMixerDevice > Get2DChannelMap
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
Include | #include "AudioMixerDevice.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerChannelMaps.cpp |
void Get2DChannelMap
&40;
bool bIsVorbis,
const int32 NumSourceChannels,
const bool bIsCenterChannelOnly,
Audio::FAlignedFloatBuffer & OutChannelMap
&41; const
Remarks
Builds a channel gain matrix for a non-spatialized source. The non-static variation of this function queries AudioMixerDevice->NumOutputChannels directly which may not be thread safe.