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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/Components
Inheritance Hierarchy
References
| Module | AudioMixer |
| Header | /Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h |
| Include | #include "Components/SynthComponent.h" |
Syntax
class USynthSound : public USoundWaveProcedural
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< float > | FloatBuffer | ||
| TWeakObjectPtr< USynthComponent > | OwningSynthComponent | End USoundWave |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USynthSound
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| USynthComponent * | |||
| TWeakObjectPtr< USynthComponent > & | |||
| void | Init
(
USynthComponent* InSynthComponent, |
||
| void | StartOnAudioDevice
(
FAudioDevice* InAudioDevice |
Overridden from USoundWaveProcedural
| Type | Name | Description | |
|---|---|---|---|
| int32 | OnGeneratePCMAudio
(
TArray< uint8 >& OutAudio, |
Virtual function to generate PCM audio from the audio render thread. |
Overridden from USoundWave
| Type | Name | Description | |
|---|---|---|---|
| Audio::EAudioMixerStreamDataFormat::Type | Return the format of the generated PCM data type. | ||
| void | Begin USoundWave | ||
| void | Called when the procedural sound wave is done generating on the render thread. Only used in the audio mixer and when bProcedural is true.. |
Overridden from USoundBase
| Type | Name | Description | |
|---|---|---|---|
| ISoundGeneratorPtr | CreateSoundGenerator
(
const FSoundGeneratorInitParams& InParams |
Creates a sound generator instance from this sound base. |