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Unreal Engine C++ API Reference > Runtime > AudioMixer > Components > USynthComponent
- UObject::PostLoad()
- UActorComponent::PostLoad()
- USceneComponent::PostLoad()
- USynthComponent::PostLoad()
- UMediaSoundComponent::PostLoad()
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h |
Include | #include "Components/SynthComponent.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/Components/SynthComponent.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.