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Unreal Engine C++ API Reference > Runtime > AudioMixer > Components > USynthComponent
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h |
Include | #include "Components/SynthComponent.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/Components/SynthComponent.cpp |
void CreateAudioComponent&40;&41;
Remarks
Creates the audio component if it hasn't already been created yet. This should only be used when trying to assign explicit settings to the AudioComponent before calling Start().