Navigation
| Name | AudioLinkEngine |
| Type | Runtime |
| Location | /Engine/Source/Runtime/AudioLink/AudioLinkEngine/ |
| Module Build Rules | AudioLinkEngine.Build.cs |
Classes
| Name | Remarks |
|---|---|
| UAudioLinkBlueprintInterface |
Interfaces
| Name | Remarks |
|---|---|
| IAudioLink | IAudioLink Abstract interface for AudioLink instances. |
| IAudioLinkBlueprintInterface | |
| IAudioLinkFactory | IAudioLinkFactory Abstract interface for AudioLink factory objects. |
| IAudioLinkSourcePushed | IAudioLinkSourcePushed Where the owning object needs to push it's state |
| IAudioLinkSynchronizer | IAudioLinkSynchronizer Provides delegates for hooking and external AudioLinks synchronization callbacks. |
| IBufferedAudioOutput | Abstract interface for communication with outputting audio objects Examples concrete implementation of these are (source, submix etc). |
| IPushableAudioOutput |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSharedBufferedOutputPtr | TSharedPtr< IBufferedAudioOutput, ESPMode::ThreadSafe > | IBufferedAudioOutput.h | |
| FWeakBufferedOutputPtr | TWeakPtr< IBufferedAudioOutput, ESPMode::ThreadSafe > | IBufferedAudioOutput.h |