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API > API/Runtime > API/Runtime/AudioLinkEngine
IAudioLinkSourcePushed Where the owning object needs to push it's state
| Name | IAudioLinkSourcePushed |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioLink/AudioLinkEngine/Public/IAudioLink.h |
| Include Path | #include "IAudioLink.h" |
Syntax
class IAudioLinkSourcePushed : public IAudioLink
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IAudioLinkSourcePushed() |
IAudioLink.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAudioLinkSourcePushed() |
IAudioLink.h |
Structs
| Name | Remarks |
|---|---|
| FOnNewBufferParams | |
| FOnUpdateWorldStateParams |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnNewBuffer
(
const FOnNewBufferParams& |
IAudioLink.h | ||
void OnSourceDone
(
const int32 SourceId |
IAudioLink.h | ||
void OnSourceReleased
(
const int32 SourceId |
IAudioLink.h | ||
void OnUpdateWorldState
(
const FOnUpdateWorldStateParams& |
IAudioLink.h |