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API > API/Runtime > API/Runtime/AudioLinkEngine > API/Runtime/AudioLinkEngine/IAudioLinkSynchronizer
| Name | FOnOpenStreamParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioLink/AudioLinkEngine/Public/IAudioLink.h |
| Include Path | #include "IAudioLink.h" |
Syntax
struct FOnOpenStreamParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FString | ! Name of Implementation. | IAudioLink.h | |
| NumChannels | int32 | Number of channels we're rendering at i.e. Stereo=2. INDEX_NONE if not set. | IAudioLink.h | |
| NumFrames | int32 | Number of frames per callback buffer. INDEX_NONE if not set. | IAudioLink.h | |
| NumSources | int32 | Num of Sources that AL is limited to. INDEX_NONE if not set. | IAudioLink.h | |
| SampleRate | int32 | Sample rate of AL implementation. INDEX_NONE if not set. | IAudioLink.h |