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Base class to hold editor configurable properties for an arbitrary transformation of audio waveform data.
| Name | UWaveformTransformationBase |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IWaveformTransformation.h |
| Include Path | #include "IWaveformTransformation.h" |
Syntax
UCLASS (Abstract, EditInlineNew, MinimalAPI)
class UWaveformTransformationBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UWaveformTransformationBase
Derived Classes
- UWaveformTransformationEffectChain
- UWaveformTransformationMarkers
- UWaveformTransformationNormalize
- UWaveformTransformationTrimFade
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnTransformationChanged | TBaseDelegate_OneParam< void, bool > | Execute when the soundwave needs a recook to apply new transformation changes, bool flag if it should mark the file dirty. | IWaveformTransformation.h |
| FOnTransformationRenderChanged | TBaseDelegate_NoParams< void > | Execute when only the rendering needs to be updated, but can wait for a recook. | IWaveformTransformation.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OnTransformationChanged | FOnTransformationChanged | IWaveformTransformation.h | ||
| OnTransformationRenderChanged | FOnTransformationRenderChanged | IWaveformTransformation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual Audio::FTransformationPtr CreateTransformation() |
IWaveformTransformation.h | ||
virtual void GetTransformationInfo
(
FWaveformTransformationInfo& InOutTransformationInfo |
IWaveformTransformation.h | ||
virtual Audio::ETransformationPriority GetTransformationPriority() |
IWaveformTransformation.h | ||
void NotifyPropertyChange
(
FProperty* Property |
IWaveformTransformation.h | ||
virtual void OverwriteSoundWaveData
(
USoundWave& InOutSoundWave |
IWaveformTransformation.h | ||
virtual void OverwriteTransformation() |
IWaveformTransformation.h | ||
virtual void UpdateConfiguration
(
FWaveTransformUObjectConfiguration& InOutConfiguration |
IWaveformTransformation.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsEditorOnly() |
IWaveformTransformation.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
IWaveformTransformation.h | ||
virtual void PostEditUndo() |
IWaveformTransformation.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SortTransformationsArray
(
TArray< TObjectPtr< UWaveformTransformationBase > >& InOutTransformations |
Sort to ensure proper order of operation for audio processing. | IWaveformTransformation.h |