Navigation
API > API/Runtime > API/Runtime/AudioExtensions
Information about the the wave file we are transforming for Transformation UObjects.
| Name | FWaveTransformUObjectConfiguration |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IWaveformTransformation.h |
| Include Path | #include "IWaveformTransformation.h" |
Syntax
struct FWaveTransformUObjectConfiguration
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCachedSoundWaveLoopState | bool | IWaveformTransformation.h | ||
| bIsPreviewingLoopRegion | bool | IWaveformTransformation.h | ||
| EndTime | float | IWaveformTransformation.h | ||
| NumChannels | int32 | IWaveformTransformation.h | ||
| SampleRate | float | IWaveformTransformation.h | ||
| StartTime | float | IWaveformTransformation.h | ||
| WaveCues | TArray< FSoundWaveCuePoint > | IWaveformTransformation.h |