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This opaque class should be used for specifying settings for how audio should be encoded to your soundfield format for a given submix or file.
| Name | USoundfieldEncodingSettingsBase |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
| Include Path | #include "ISoundfieldFormat.h" |
Syntax
UCLASS (Config=Engine, Abstract, EditInlineNew, BlueprintType, MinimalAPI)
class USoundfieldEncodingSettingsBase : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USoundfieldEncodingSettingsBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TUniquePtr< ISoundfieldEncodingSettingsProxy > GetProxy() |
ISoundfieldFormat.h |