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This interface should be used to provide a non-uclass version of the data described in your implementation of USoundfieldEncodingSettingsBase. We will then pass this proxy object to the soundfield stream classes.
| Name | ISoundfieldEncodingSettingsProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldFormat.h |
| Include Path | #include "ISoundfieldFormat.h" |
Syntax
class ISoundfieldEncodingSettingsProxy
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISoundfieldEncodingSettingsProxy() |
ISoundfieldFormat.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TUniquePtr< ISoundfieldEncodingSettingsProxy > Duplicate() |
This should return a new, identical encoding settings. | ISoundfieldFormat.h | |
uint32 GetUniqueId() |
This should return a unique This is used so that we don't call the same encode operation multiple times for a single source being sent to identical submixes. | ISoundfieldFormat.h |