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Unreal Engine C++ API Reference > Runtime > AudioExtensions > IAudioSpatialization
- IAudioSpatialization::OnReleaseSource()
- FITDSpatialization::OnReleaseSource()
- FMicrosoftSpatialSound::OnReleaseSource()
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
Include | #include "IAudioExtensionPlugin.h" |
virtual void OnReleaseSource
&40;
const uint32 SourceId
&41;
Remarks
Called when a source is done playing and is released.