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Unreal Engine C++ API Reference > Plugins > MicrosoftSpatialSound > FMicrosoftSpatialSound
- IAudioSpatialization::OnReleaseSource()
- FMicrosoftSpatialSound::OnReleaseSource()
References
Module | MicrosoftSpatialSound |
Header | /Engine/Plugins/Runtime/MicrosoftSpatialAudio/Source/MicrosoftSpatialSound/Public/MicrosoftSpatialSoundPlugin.h |
Include | #include "MicrosoftSpatialSoundPlugin.h" |
Source | /Engine/Plugins/Runtime/MicrosoftSpatialAudio/Source/MicrosoftSpatialSound/Private/MicrosoftSpatialSoundPlugin.cpp |
virtual void OnReleaseSource
&40;
const uint32 SourceId
&41;
Remarks
Called when a source is done playing and is released.