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API > API/Runtime > API/Runtime/AudioExtensions
| Name | IAudioReverb |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
| Include Path | #include "IAudioExtensionPlugin.h" |
Syntax
class IAudioReverb
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAudioReverb() |
Virtual destructor | IAudioExtensionPlugin.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundEffectSubmixPtr GetEffectSubmix() |
Returns the plugin-managed effect submix instance | IAudioExtensionPlugin.h | |
USoundSubmix * GetSubmix() |
Returns the plugin-managed effect submix | IAudioExtensionPlugin.h | |
virtual void Initialize
(
const FAudioPluginInitializationParams InitializationParams |
Initialize the reverb plugin with the same rate and number of sources. | IAudioExtensionPlugin.h | |
virtual USoundSubmix * LoadSubmix() |
IAudioExtensionPlugin.h | ||
virtual void OnDeviceShutdown
(
FAudioDevice* AudioDevice |
IAudioExtensionPlugin.h | ||
void OnInitSource
(
const uint32 SourceId, |
Called when a source is assigned to a voice. | IAudioExtensionPlugin.h | |
void OnReleaseSource
(
const uint32 SourceId |
Called when a source is done playing and is released. | IAudioExtensionPlugin.h | |
virtual void ProcessSourceAudio
(
const FAudioPluginSourceInputData& InputData, |
Processes audio with the given input and output data structs. | IAudioExtensionPlugin.h | |
virtual void Shutdown() |
Shuts down the audio plugin. | IAudioExtensionPlugin.h |