Navigation
API > API/Runtime > API/Runtime/AudioExtensions
| Name | IAudioOcclusion |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
| Include Path | #include "IAudioExtensionPlugin.h" |
Syntax
class IAudioOcclusion
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IAudioOcclusion() |
Virtual destructor | IAudioExtensionPlugin.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Initialize
(
const FAudioPluginInitializationParams InitializationParams |
Initialize the occlusion plugin with the same rate and number of sources. | IAudioExtensionPlugin.h | |
virtual void OnInitSource
(
const uint32 SourceId, |
Called when a source is assigned to a voice. | IAudioExtensionPlugin.h | |
virtual void OnReleaseSource
(
const uint32 SourceId |
Called when a source is done playing and is released. | IAudioExtensionPlugin.h | |
virtual void ProcessAudio
(
const FAudioPluginSourceInputData& InputData, |
Processes audio with the given input and output data structs. | IAudioExtensionPlugin.h | |
virtual void Shutdown() |
Shuts down the audio plugin. | IAudioExtensionPlugin.h |