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Struct defining a cue point in a sound wave asset.
| Name | FSoundWaveCuePoint |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IWaveformTransformation.h |
| Include Path | #include "IWaveformTransformation.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundWaveCuePoint
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CuePointID | int32 | Unique identifier for the wave cue point. | IWaveformTransformation.h |
|
| FrameLength | int64 | The frame length of the cue point (non-zero if it's a region) | IWaveformTransformation.h |
|
| FramePosition | int64 | The frame position of the cue point. | IWaveformTransformation.h |
|
| Label | FString | The label for the cue point. | IWaveformTransformation.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsLoopRegion() |
IWaveformTransformation.h | ||
void ScaleFrameValues
(
float Factor |
IWaveformTransformation.h | ||
void SetLoopRegion
(
bool value |
IWaveformTransformation.h |