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Proxy to modulator, allowing for modulator to be referenced by the Audio Render Thread independently from the implementing modulation plugin (ex. for MetaSound implementation).
| Name | FSoundModulatorAssetProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/IAudioModulation.h |
| Include Path | #include "IAudioModulation.h" |
Syntax
class FSoundModulatorAssetProxy :
public Audio::TProxyData< FSoundModulatorAssetProxy > ,
public TSharedFromThis< FSoundModulatorAssetProxy, ESPMode::ThreadSafe >
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FSoundModulatorAssetProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundModulatorAssetProxy
(
const FSoundModulatorAssetProxy& InAssetProxy |
IAudioModulation.h | ||
FSoundModulatorAssetProxy
(
const USoundModulatorBase& InModulatorBase |
IAudioModulation.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| bWasAudioProxyClassImplemented | bool | IAudioModulation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual Audio::FModulatorHandle CreateModulatorHandle
(
IAudioModulationManager& InModulation |
IAudioModulation.h | ||
virtual Audio::FModulatorId GetModulatorId() |
IAudioModulation.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetAudioProxyTypeName() |
IAudioModulation.h |