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Unreal Engine C++ API Reference > Runtime > AudioAnalyzer > IAnalyzerNRTFactory
- IAnalyzerNRTFactory::NewWorker()
- FLoudnessNRTFactory::NewWorker()
- FConstantQNRTFactory::NewWorker()
- FOnsetNRTFactory::NewWorker()
References
Module | AudioAnalyzer |
Header | /Engine/Source/Runtime/AudioAnalyzer/Public/IAudioAnalyzerNRTInterface.h |
Include | #include "IAudioAnalyzerNRTInterface.h" |
TUniquePtr< IAnalyzerNRTWorker > NewWorker
&40;
const FAnalyzerNRTParameters & InParams,
const IAnalyzerNRTSettings &42; InSettings
&41; const
Remarks
Create a new worker.