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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/FCachedAssetKey
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedAssetKey
(
const FAssetData* InAssetData |
AssetRegistry/AssetDataMap.h | ||
FCachedAssetKey
(
const FAssetData& InAssetData |
AssetRegistry/AssetDataMap.h | ||
FCachedAssetKey
(
FTopLevelAssetPath InAssetPath |
AssetRegistry/AssetDataMap.h | ||
FCachedAssetKey
(
const FSoftObjectPath& InObjectPath |
AssetRegistry/AssetDataMap.h |
FCachedAssetKey(const FAssetData *)
| Name | FCachedAssetKey |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetDataMap.h |
| Include Path | #include "AssetRegistry/AssetDataMap.h" |
FCachedAssetKey
(
const FAssetData * InAssetData
)
FCachedAssetKey(const FAssetData &)
| Name | FCachedAssetKey |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetDataMap.h |
| Include Path | #include "AssetRegistry/AssetDataMap.h" |
FCachedAssetKey
(
const FAssetData & InAssetData
)
FCachedAssetKey(FTopLevelAssetPath)
| Name | FCachedAssetKey |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetDataMap.h |
| Include Path | #include "AssetRegistry/AssetDataMap.h" |
FCachedAssetKey
(
FTopLevelAssetPath InAssetPath
)
FCachedAssetKey(const FSoftObjectPath &)
| Name | FCachedAssetKey |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetDataMap.h |
| Include Path | #include "AssetRegistry/AssetDataMap.h" |
FCachedAssetKey
(
const FSoftObjectPath & InObjectPath
)