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API > API/Runtime > API/Runtime/AssetRegistry
Key type for TSet
| Name | FCachedAssetKey |
| Type | struct |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetDataMap.h |
| Include Path | #include "AssetRegistry/AssetDataMap.h" |
Syntax
struct FCachedAssetKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCachedAssetKey
(
const FAssetData* InAssetData |
AssetRegistry/AssetDataMap.h | ||
FCachedAssetKey
(
const FAssetData& InAssetData |
AssetRegistry/AssetDataMap.h | ||
FCachedAssetKey
(
FTopLevelAssetPath InAssetPath |
AssetRegistry/AssetDataMap.h | ||
FCachedAssetKey
(
const FSoftObjectPath& InObjectPath |
AssetRegistry/AssetDataMap.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ObjectName | FName | AssetRegistry/AssetDataMap.h | ||
| OuterPath | FName | AssetRegistry/AssetDataMap.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendString
(
FStringBuilderBase& Builder |
AssetRegistry/AssetDataMap.h | ||
int32 Compare
(
const FCachedAssetKey& Other |
AssetRegistry/AssetDataMap.h | ||
FString ToString() |
AssetRegistry/AssetDataMap.h |