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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/FAssetRegistryState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FAssetData * GetAssetByObjectPath
(
const FSoftObjectPath& ObjectPath |
Gets the asset data for the specified object path | AssetRegistry/AssetRegistryState.h | |
const FAssetData * GetAssetByObjectPath
(
const UE::AssetRegistry::Private::FCachedAssetKey& Key |
AssetRegistry/AssetRegistryState.h |
GetAssetByObjectPath(const FSoftObjectPath &)
Description
Gets the asset data for the specified object path
| Name | GetAssetByObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h |
| Include Path | #include "AssetRegistry/AssetRegistryState.h" |
const FAssetData * GetAssetByObjectPath
(
const FSoftObjectPath & ObjectPath
) const
the assets data, null if not found
Parameters
| Name | Remarks |
|---|---|
| ObjectPath | the path of the object to be looked up |
GetAssetByObjectPath(const UE::AssetRegistry::Private::FCachedAssetKey &)
| Name | GetAssetByObjectPath |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h |
| Include Path | #include "AssetRegistry/AssetRegistryState.h" |
const FAssetData * GetAssetByObjectPath
(
const UE::AssetRegistry::Private::FCachedAssetKey & Key
) const