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Unreal Engine C++ API Reference > Runtime > ApplicationCore > Null > FNullWindow
- FGenericWindow::Destroy()
- FNullWindow::Destroy()
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/Null/NullWindow.h |
Include | #include "Null/NullWindow.h" |
Source | /Engine/Source/Runtime/ApplicationCore/Private/Null/NullWindow.cpp |
virtual void Destroy&40;&41;
Remarks
Native windows should implement this function by asking the OS to destroy OS-specific resource associated with the window (e.g. Win32 window handle)