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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform > FGenericWindow
- FGenericWindow::Destroy()
- FNullWindow::Destroy()
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericWindow.h |
Include | #include "GenericPlatform/GenericWindow.h" |
Source | /Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GenericWindow.cpp |
virtual void Destroy&40;&41;
Remarks
Native windows should implement this function by asking the OS to destroy OS-specific resource associated with the window (e.g. Win32 window handle)