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Generic implementation for most platforms
| Name | FGenericPlatformSplash |
| Type | struct |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericPlatformSplash.h |
| Include Path | #include "GenericPlatform/GenericPlatformSplash.h" |
Syntax
struct FGenericPlatformSplash
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GetSplashPath
(
const TCHAR* SplashFilename, |
Finds a usable splash pathname for the given filename | GenericPlatform/GenericPlatformSplash.h | |
static bool GetSplashPath
(
const TCHAR* SplashFilename, |
GenericPlatform/GenericPlatformSplash.h | ||
static void Hide() |
Hide the splash screen. | GenericPlatform/GenericPlatformSplash.h | |
static bool IsShown() |
Return whether the splash screen is being shown or not | GenericPlatform/GenericPlatformSplash.h | |
static void SetCustomSplashImage
(
const TCHAR* SplashFilename |
Sets a custom splash image to display | GenericPlatform/GenericPlatformSplash.h | |
static void SetProgress
(
int ProgressPercent |
Sets the progress displayed on the application icon (for startup/loading progress). | GenericPlatform/GenericPlatformSplash.h | |
static void SetSplashText
(
const SplashTextType::Type InType, |
Sets the text displayed on the splash screen (for startup/loading progress) | GenericPlatform/GenericPlatformSplash.h | |
static void SetSplashText
(
const SplashTextType::Type InType, |
GenericPlatform/GenericPlatformSplash.h | ||
static void Show() |
Show the splash screen. | GenericPlatform/GenericPlatformSplash.h |