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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsPressed
(
const uint8 TriggerAnalog, |
GenericPlatform/GamepadUtils.h | ||
bool IsPressed
(
const uint8 TriggerAnalog, |
GenericPlatform/GamepadUtils.h | ||
bool IsPressed
(
const uint8 TriggerAnalog, |
GenericPlatform/GamepadUtils.h |
IsPressed(const uint8, const uint8)
| Name | IsPressed |
| Type | function |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GamepadUtils.h |
| Include Path | #include "GenericPlatform/GamepadUtils.h" |
| Source | /Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GamepadUtils.cpp |
bool IsPressed
(
const uint8 TriggerAnalog,
const uint8 PreviousTriggerAnalog
)
IsPressed(const uint8, const bool)
| Name | IsPressed |
| Type | function |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GamepadUtils.h |
| Include Path | #include "GenericPlatform/GamepadUtils.h" |
| Source | /Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GamepadUtils.cpp |
bool IsPressed
(
const uint8 TriggerAnalog,
const bool bIsSimplePressed
)
IsPressed(const uint8, const uint8, const bool, const bool)
| Name | IsPressed |
| Type | function |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GamepadUtils.h |
| Include Path | #include "GenericPlatform/GamepadUtils.h" |
| Source | /Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GamepadUtils.cpp |
bool IsPressed
(
const uint8 TriggerAnalog,
const uint8 PreviousTriggerAnalog,
const bool bIsSimplePressed,
const bool bPreviousSimplePressed
)