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Properties and functions for a trigger's Dyanamic Release DeadZone.
| Name | FDynamicReleaseDeadZone |
| Type | struct |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GamepadUtils.h |
| Include Path | #include "GenericPlatform/GamepadUtils.h" |
Syntax
struct FDynamicReleaseDeadZone
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDynamicReleaseDeadZone() |
GenericPlatform/GamepadUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsDynamicReleaseEnabled() |
GenericPlatform/GamepadUtils.h | ||
bool IsPressed
(
const uint8 TriggerAnalog, |
GenericPlatform/GamepadUtils.h | ||
bool IsPressed
(
const uint8 TriggerAnalog, |
GenericPlatform/GamepadUtils.h | ||
bool IsPressed
(
const uint8 TriggerAnalog, |
GenericPlatform/GamepadUtils.h | ||
void OverrideDeadZone
(
const float InDeadZone |
GenericPlatform/GamepadUtils.h | ||
void RefreshSettings() |
GenericPlatform/GamepadUtils.h |