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A templated collection of bone weights algorithms. Requires an adapter to work with a dynamically resizable container.
| Name | TBoneWeights |
| Type | class |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/BoneWeights.h |
| Include Path | #include "BoneWeights.h" |
Syntax
template<typename ContainerAdapter>
class TBoneWeights
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TBoneWeights
(
ContainerType& InContainer |
BoneWeights.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ContainerType | typename ContainerAdapter::ContainerType | BoneWeights.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Container | ContainerType & | The externally owned container we're operating on. | BoneWeights.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
std::enable_if::value, bool >::type AddBoneWeight
(
FBoneWeight InBoneWeight, |
BoneWeights.h | ||
std::enable_if::value, void >::type Blend
(
const TBoneWeights< ContainerAdapterA >& InBoneWeightsA, |
BoneWeights.h | ||
std::enable_if::value, void >::type Blend
(
const TBoneWeights< ContainerTypeA >& InBoneWeightsA, |
Blend two bone weights together, making sure to add in every influence from both, using the given settings. | BoneWeights.h | |
int32 FindWeightIndexByBone
(
FBoneIndexType InBoneIndex |
BoneWeights.h | ||
FBoneWeight Get
(
int32 Index |
BoneWeights.h | ||
int32 GetTypeHash() |
BoneWeights.h | ||
int32 Num() |
BoneWeights.h | ||
std::enable_if::value, bool >::type RemoveBoneWeight
(
FBoneIndexType InBoneIndex, |
BoneWeights.h | ||
std::enable_if::value, void >::type Renormalize
(
const FBoneWeightsSettings& InSettings |
BoneWeights.h | ||
std::enable_if::value, void >::type SetBoneWeights
(
TArrayView< const FBoneWeight > BoneWeights, |
BoneWeights.h | ||
std::enable_if::value, void >::type SetBoneWeights
(
const TBoneWeights< OtherContainerAdapter >& InBoneWeights, |
TBoneWeights implementation. | BoneWeights.h | |
std::enable_if::value, void >::type SetBoneWeights
(
const FBoneIndexType* InBones, |
BoneWeights.h | ||
std::enable_if::value, void >::type SetBoneWeights
(
const FBoneIndexType InBones, |
BoneWeights.h | ||
FString ToString() |
BoneWeights.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBoneWeight operator[]
(
int32 Index |
BoneWeights.h |