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Controller which implements the FABRIK IK approximation algorithm - see http://andreasaristidou.com/publications/FABRIK.pdf for details Transient structure for FABRIK node evaluation Transient structure for FABRIK node evaluation
| Name | FFABRIKChainLink |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/FABRIK.h |
| Include Path | #include "FABRIK.h" |
Syntax
USTRUCT ()
struct FFABRIKChainLink
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| FABRIK.h | |||
FFABRIKChainLink
(
const FVector& InPosition, |
FABRIK.h | ||
FFABRIKChainLink
(
const FVector& InPosition, |
FABRIK.h | ||
FFABRIKChainLink
(
const FVector& InPosition, |
FABRIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneIndex | int32 | Bone Index in SkeletalMesh | FABRIK.h | |
| ChildZeroLengthTransformIndices | TArray< int32 > | Child bones which are overlapping this bone. | FABRIK.h | |
| DefaultDirToParent | FVector | Default Direction to Parent | FABRIK.h | |
| Length | double | Distance to its parent link. | FABRIK.h | |
| Position | FVector | Position of bone in component space. | FABRIK.h | |
| TransformIndex | int32 | Transform Index that this control will output | FABRIK.h |