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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/USkeletalControlLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/SkeletalControlLibrary.h |
| Include | #include "SkeletalControlLibrary.h" |
UFUNCTION (BlueprintPure, Category="Animation|Skeletal Controls",
Meta=(BlueprintThreadSafe, DisplayName="Convert to Skeletal Control"))
static void ConvertToSkeletalControlPure
(
const FAnimNodeReference & Node,
FSkeletalControlReference & SkeletalControl,
bool & Result
)
Remarks
Get a skeletal control from an anim node (pure)