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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/USkeletalControlLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/SkeletalControlLibrary.h |
| Include | #include "SkeletalControlLibrary.h" |
| Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/SkeletalControlLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Animation|Skeletal Controls",
Meta=(BlueprintThreadSafe, ExpandEnumAsExecs="Result"))
static FSkeletalControlReference ConvertToSkeletalControl
(
const FAnimNodeReference & Node,
EAnimNodeReferenceConversionResult & Result
)
Remarks
Get a skeletal control from an anim node