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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/USequencePlayerLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/SequencePlayerLibrary.h |
| Include | #include "SequencePlayerLibrary.h" |
UFUNCTION (BlueprintPure, Category="Animation|Sequences",
Meta=(BlueprintThreadSafe, DisplayName="Convert to Sequence Player"))
static void ConvertToSequencePlayerPure
(
const FAnimNodeReference & Node,
FSequencePlayerReference & SequencePlayer,
bool & Result
)
Remarks
Get a sequence player context from an anim node context (pure)