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API > API/Runtime > API/Runtime/AnimGraphRuntime
Exposes operations to be performed on anim node contexts.
| Name | ULinkedAnimGraphLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/LinkedAnimGraphLibrary.h |
| Include Path | #include "LinkedAnimGraphLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class ULinkedAnimGraphLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULinkedAnimGraphLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FLinkedAnimGraphReference ConvertToLinkedAnimGraph
(
const FAnimNodeReference& Node, |
Get a linked anim graph reference from an anim node reference | LinkedAnimGraphLibrary.h |
|
static void ConvertToLinkedAnimGraphPure
(
const FAnimNodeReference& Node, |
Get a linked anim graph reference from an anim node reference (pure) | LinkedAnimGraphLibrary.h |
|
static UAnimInstance * GetLinkedAnimInstance
(
const FLinkedAnimGraphReference& Node |
Get the linked instance is hosted by this node. | LinkedAnimGraphLibrary.h |
|
static bool HasLinkedAnimInstance
(
const FLinkedAnimGraphReference& Node |
Returns whether the node hosts an instance (e.g. linked anim graph or layer) | LinkedAnimGraphLibrary.h |
|