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Exposes operations to be performed on a layered bone blend anim node.
| Name | ULayeredBoneBlendLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h |
| Include Path | #include "LayeredBoneBlendLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class ULayeredBoneBlendLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → ULayeredBoneBlendLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ConvertToLayeredBlendPerBonePure
(
const FAnimNodeReference& Node, |
Get a layered bone blend context from an anim node context (pure). | LayeredBoneBlendLibrary.h |
|
static FLayeredBoneBlendReference ConvertToLayeredBoneBlend
(
const FAnimNodeReference& Node, |
Get a layered bone blend context from an anim node context. | LayeredBoneBlendLibrary.h |
|
static int32 GetNumPoses
(
const FLayeredBoneBlendReference& LayeredBoneBlend |
Get the number of poses that a layered bone blend node has (this does not include the base pose) | LayeredBoneBlendLibrary.h |
|
static FLayeredBoneBlendReference SetBlendMask
(
const FAnimUpdateContext& UpdateContext, |
Sets the currently-used blend mask for a blended input pose by name. | LayeredBoneBlendLibrary.h |
|