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API > API/Runtime > API/Runtime/Engine
| Name | FAnimUpdateContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimExecutionContext.h |
| Include Path | #include "Animation/AnimExecutionContext.h" |
Syntax
USTRUCT ()
struct FAnimUpdateContext : public FAnimExecutionContext
Inheritance Hierarchy
- FAnimExecutionContext → FAnimUpdateContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Animation/AnimExecutionContext.h | |||
FAnimUpdateContext
(
TWeakPtr< FData > InData |
Animation/AnimExecutionContext.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InternalContextTypeId | const FData::EContextType | Animation/AnimExecutionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimationUpdateContext * GetContext() |
Animation/AnimExecutionContext.h |