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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/ULayeredBoneBlendLibrary
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/LayeredBoneBlendLibrary.h |
| Include | #include "LayeredBoneBlendLibrary.h" |
UFUNCTION (BlueprintPure, Category="Layered Bone Blend",
Meta=(BlueprintThreadSafe, DisplayName="Convert to Layered Bone Blend"))
static void ConvertToLayeredBlendPerBonePure
(
const FAnimNodeReference & Node,
FLayeredBoneBlendReference & LayeredBoneBlend,
bool & Result
)
Remarks
Get a layered bone blend context from an anim node context (pure).